Details
What's the Imagemodeler Fundamentals course about?
This intensive course will help you get to grips with Imagemodeler 2009 - the image-based modeling and photogrammetry software from Autodesk:
- Day 1 Morning:
- The UI UI Navigation/Interaction
- ViewPort Navigation
- Control ViewPort Display
- Types Object Selection Transforms Organisation of objects
- Afternoon:
- Modelling Parts I & II
- Scene set up
- Creating 2D shapes
- Creating 3D primitives
- Object cloning
- 3D procedural modelling
- 3D sub-object editing
- Compound Objects
- Surface Types
- Box Modelling
- Evening:
- The Camera, Lighting 1 & II
- Global Illumination and Rendering
- Lecture on good/bad camera angles
- Camera Types Parameters
- Orthographic/Perspective cameras
- Render camera view
- ViewPort controls
- Definition of standard light types including Photometric 3 point lighting
- Basic Colour Theory
- Standard light theory
- Omni Lights
- Spot Lights
- Direct Lights
- Projection
- Transforms Tools
- Definition of Scanline Renderer
- Render Scene vs. Quick Render
- Render Filters
- Common Tab Print Size Wizard
- Rendered Frame
- Window Assign Renderer
- ViewPort with lock
- F9 Keyboard shortcut
- Compressed file vs. still sequence
- Day 2 Morning:
- Materials I & II
- Material Editor & UI
- Define Material
- Define Map
- Map Slots
- Mapping Co-ordinates
- Creating a simple material
- Shader Basic Parameters
- Extended Parameters
- UVW Map Modifier
- Get Material
- Changing Material types
- Photometric definitions vs. Standard
- Global Illumination, Radiosity and HDRI comparisons
- Architectural Material Type
- Afternoon:
- Animation I & II and Effects Animation theory
- Define Keyframes
- Animation UI
- Create Keys (Position)
- Create Keys (Rotation)
- Animation theory II
- IK/FK Changing Controller Types
- Preview/Render animation
- Atmospheric definitions
- Atmospheric Types
- Standard Particles
- Introduction to Pflow
- Material effects
- Object effects
- Evening:
- IK, Dynamics, Scripting and Scene Assembly
- IK Theory
- Define IK/FK Parent/Child hierarchy
- continued HI Solver (using Lamp armature)
- Helpers continued
- Demo Dynamics theory
- Define Dynamics and its purpose Demonstration (Reactor)
- Define Scripting
- Review a Script
- Discuss Macro Recording
- Composition theory
- Asset Browser
- Merge
- Replace
- Save Selected File
- Archive
- Rename
- Objects tool
- Colour Clipboard
- Rendering Options
- File Output typ
- Day 3
Having established a core set of skills, day 3 will consist of complete projects based on real world scenarios.Participants will complete at least one scenario, which will contain elements of topics discussed over the previous two days.
How long is the Imagemodeler Fundamentals course and when will it be taught?
This is a three-day intensive course, which is studied during the morning, afternoon and evening.
Where is the Imagemodeler Fundamentals course taught?
At the Scottish Enterprise Technology Park, East Kilbride Lanarkshire.
How much will the 3D Studio Max Fundamentals course cost me?
You can order online via our store or call the Training Support Team on 01355 813375 for details of the fees for this course.
What qualifications or experience do I need to do the 3D Studio Max Fundamentals course?
Students need competent computer skills and should have completed a graphics qualification or have some basic knowledge of a 3D package.
Which qualification will I be awarded if I successfully complete the Imagemodeler Fundamentals course?
There is no requirement to undertake an assessment with this skills based course and all delegates will receive a certificate of skills validatio
To register your interest in one of these courses or to request further information, complete the online enquiry form.
Products Questions:
Question:
Sir, I want to know how to stitch a 180 degree tour in autodesk stitcher and what command is there. plz help me
Additional Information
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